JDMCT 제 3권 2호

○ Journal of Digital Media Culture Technology

ISSN(P) : 2983-0664
ISSN(E) : 2983-0850

Publisher : Next-generation Convergence Information Services Society 

○ Aim & Scope

In the global era, integrated services that combine cross-border humanities, arts, and technology have been widely adopted for the advancement of the future industry and economy. Various technological elements in the fields of arts and humanities have been converged and elements of new media and art have been incorporated to advance technologies.

The “Journal of Digital Media & Culture Technology” publishes original research papers in convergence that forms the basis of the ubiquitous era by fusing research in the fields of arts, humanities, design, and architecture with the diversity and application of content. The Journal’s special interest lies in both theoretical and practical research contributions presenting new techniques, concepts analysis, reports on experiences and experiments of implementation and application of theories, and tutorials on new technologies and platform trends.

  - Art culture contents areas (culture, photography, production, purity, space, etc.)
  - Humanities culture content areas (linguistics, history, literature, etc.) 
  - Design culture content areas (advertisement, visualization, production, etc.)
  - IT and multimedia culture content areas (games, media, video, images, animation, etc.)
  - Architecture culture content areas (interior, exterior, etc.)
  - Other new media culture area

The Journal promotes domestic and international research and scholarly activities and contributes to the development of learning through the integration of fields including arts, humanities, design, media, life sciences, architecture, games, and new media culture, in cooperation with industry, academia, and research institutes.

 Editorial Board 

  ◆  Editors-in-Chief 
        JungYoon Kim, Gachon University, Korea


  ◆  Editors    

        DongJo Kim, Sunchon National University 

        SangHun Nam, Changwon National University 

        Yangmi Lim, Duksung Women's University 

        Chang Choi, Gachon University, Korea

        Won-Hyoung Lee, Chung-Ang University 

        Eun Joung Kim, Gachon University, Korea

        Yong Sung Kim, Chonbuk National University
        Sung-Jong Eun, National IT Industry Promotion Agency

Journal Archive


A systematic review of computer vision technology applied for individuals with disabilities

Yeji An, Hyun Suh Kim | JDMCT 3(2) 67-87

Abstract : This study delves into how computer vision technology is used in the field of disabilities. It examines the potential applications and limitations of computer vision in disability research to analyze the development of computer vision technology, and its technical applications for individuals with disabilities. The study focuses on the positive impact of such technology on the lives of people with disabilities by offering detailed examples of how computer vision technology is practically applied to individuals with various types of disabilities including visual impairment, hearing impairment, and Autism Spectrum Disorder (ASD). It provides insights into innovative changes brought about by computer vision technology in the disability field over the past five years, and offers perspectives on potential development possibilities and future research directions. The comprehensive examination of these multifaceted aspects in this study contributes to a nuanced understanding of the evolving landscape of computer vision technology in the context of disabilities.

Keyword : Computer Vision Technology, Assistive Technology for Individuals Disabilities, Disability Research, Machine Learning, Image Analysis



A Study of Safety and Security Enhancement Measures of Sharing Accommodation Platform ‘Airbnb’

Maryam Waris, Seung In Kim | JDMCT 3(2) 81-91

Abstract : This research examines the intricate challenges of establishing trust and ensuring safety in the sharing economy, focusing on the renowned peer-to-peer platform Airbnb. Despite the platform’s global success, concerns persist regarding safety and security measures. The study employs a mixed-methods approach, combining quantitative surveys and qualitative interviews to comprehensively explore user perceptions and identify areas for improvement. Findings indicate a generally positive outlook on Airbnb’s safety measures, particularly identity verification, payment security, and accuracy. However, nuanced concerns exist, particularly in areas like background checks, neighborhood safety and emergency protocols. The study underscores the importance of sustained investment in safety resources, improved communication, and conflict resolution strategies. Furthermore, it advocates for comprehensive guest/host education programs and collaboration with industry experts to address evolving safety challenges in the dynamic landscape of the sharing economy.

Keyword : Sharing Economy, Airbnb, Security Measures, Background Checks, Safety



From Image-Based to Immersive: Exploring Virtual Museums that enhance Accessibility and Forms of Museum

Song-yi Choi, Yeun-hee Kim | JDMCT 3(2) 93-102

Abstract : This paper delves into the evolution of museums in the Fourth Industrial Revolution era, where digital archives and virtual reality (VR) redefine the museum experience. Despite technological constraints, museums largely rely on image-based content, limiting their integration into the tech-driven society. However, the rise of virtual museums show diverse media programs3D presentations to interactive quizzes in order to enhance accessibility and education. Beyond institutional efforts, individual programmers contribute to using media platforms for broader accessibility. These advancements signify a promising pathway to engage diverse audiences and democratize cultural experiences within immersive digital environments. Moreover, this paper scrutinizes the challenges faced by museums in embracing the digital transformation including issues related to technological constraints, financial investments, and the need for specialized skills in curating digital content.

Keyword : Virtual Reality, Virtual Museum, Ubiquitous, Education, Individual programmers



A Study on the Change of Exhibition Environment in Art Museum

Si-Nae Hwang | JDMCT 3(2) 103-112

Abstract : This study offers a comprehensive exploration of museum evolutionthe 18th century to the contemporary era in order to examine shifts in exhibition structures, viewing forms, and the historical context of museum exhibitions. The structure of the museum’s exhibition has changed and the type of visitors to the museum has also changed organically. In the midst of the change, visitors were able to free themselveslimited and unilateral coercion and establish themselves as an active person who could freely demand needs. The findings highlights the fundamental role of museums in responding to visitors’ needs, emphasizing their evolving role as cultural hubs catering to diverse socio-cultural demands. The study concludes by emphasizing the significance of museums reimagining their exhibitions, placing visitor interpretation and engagement at the forefront. Ultimately, modern art museums are portrayed as not merely housing artworks but as spaces rich in multifaceted meanings, fostering inclusivity and accessibility for all.

Keyword : Museum, Exhibition Environment, Visitors, Contemporary Art Museum



Intact Projects that Reshape Cultural Landscapes at Home and Abroad

Woo-Hyuck Jung | JDMCT 3(2) 113-126

Abstract : The extended duration of the COVID-19 pandemic has led to a prolonged stagnation within the cultural and artistic spheres. With quarantine regulations and social distancing measures in place, numerous scheduled exhibitions and performances have faced cancellations and delays, amplifying the detriment to the culture and arts community. In response to this challenging scenario, attention has turned towards the concept of intact projects. This paper seeks to delve into the analysis of various intact projects undertaken by both domestic and international cultural and artistic institutions. In particular, it aims to scrutinize the cases, current status, and impact of these initiatives. Focusing on Studio Mon, a dedicated studio associated with the National Museum of Korea, amidst the challenges posed by the COVID-19 pandemic will be a primary focal point of this analysis. Furthermore, the paper explores the innovative strategies employed by cultural and artistic institutions to adapt to the evolving circumstances including the utilization of digital platforms, virtual exhibitions, and online performances.

Keyword : Intact projects, Museum, Studio Mon, Status Analysis



Strategic Suggestions for Video Content Firms: Focusing on YouTube and Netflix of the South Korean Market

Joohee Han | JDMCT 3(2) 127-141

Abstract : In many industries, business activities that have been carried out in an offline environment are changing into an era of digital transformation that is converted into online and digital-based activities. This study investigated the strategic management process of video content firms and implemented a current strategy analysis and strategic suggestions. Based on the cases of YouTube and Netflix, which are representative global firms of video content industry, these firms' success factors in the Korean market were identified. By analyzing the political, economic, legal, and cultural environment of the Korean market, which is highly utilized by the Internet, this study embodied the strategic management process of global video content firms to derive strategies suitable for that environment and implemented strategic suggestions. This study contributes to providing case study that market participants have an important understanding of the video contents firms of the South Korean market. The YouTube and Netflix cases provide integrated implications for establishing and implementing a competitive strategy for video content firms in this age of digital transformation.

Keyword : Video Content Firms, YouTube, Netflix, Strategic Suggestions, Korean Market



A Study on Comparing User Experience Design for Messenger Services Focused on WhatsApp and Telegram

Takisheva Sagadat, Seung In Kim | JDMCT 3(2) 143-154

Abstract : This paper presents a comparative analysis of mobile user experience in WhatsApp and Telegram, two of the most popular messengers today. The study utilizes the Creating Pleasurable Interfaces model and follows a two-stage approach. Initially, an online survey targets users experienced with Telegram and WhatsApp. Subsequently, in-depth interviews are conducted based on survey results and prior research analysis. The findings reveal that Telegram users tend to give higher evaluations for functionality and user satisfaction compared to WhatsApp. Moreover, the paper explores the potential reasons behind the disparities in functionality and user satisfaction, considering factors such as interface design, feature sets, and overall usability. The most significant disparities are observed in functionality and user satisfaction. These findings are expected to contribute to identifying crucial user experience factors in a c

Keyword : User Experience, WhatsApp, Telegram, Creating Pleasurable Interface Model, In-depth Interview



Artistic Evolution of Color-Printed Cloth in Linyi: Strategies for Cultural Industry Advancement

Tang Yali, Dongjo Kim | JDMCT 3(2) 155-166

Abstract : This study is to explore the artistic features of color prints in Linyi City, Shandong Province, China, examining their potential contributions to the creative endeavors o the cultural industry. It involves an analysis of these features, unveiling their cultural significance and artistic value, establishing them as vital elements in literary design. Additionally, the paper proposes an application and development strategy for color-printed cloth, exploring how the fusion of design and technology plays a pivotal role in cultural creative design. The functional aspects of color-printed cloth as a product are elucidated, highlighting its capacity to symbolize design and artistic features. Furthermore, it discusses how it alters the way cultural transmission and dissemination occur, expands marketability through popularization, and establishes branding strategies. These facets, when harnessed effectively, foster the prosperity and advancement of local cultural industries. Moreover, the artistic transformation of color-printed cloth is shown to engender the potential for sustained design development.

Keyword : Color Printed Cloth, Artistic Features, Cultural Transmission Strategies, Design Creation