Proceedings Vol. 1

Editor-in-Chief of the Series 

 - Yong-Sung Kim, Chonbuk National University

General Information of NGCIST

Bibliographic Information
 - ISSN: 2586-1344
 - Publisher: NGCISTS (Next-generation convergence Information Service Technology Society) 

Contact Information
Management Office: 670, Daewangpangyo-ro, Bundang-gu, Seongnam-si, Gyeonggi-do, Korea 10 Fl. B-1001
- proceedings@ngcists.org

Title: 1st International Workshop, Next-generation Convergence Information Service Technology Society 2017 

WhenJuly 30, 2017 ~ August 1, 2017, Where: Jeju Island, Korea (south) 

Important Dates 

 - Paper Submission Deadline: July 21, 2017

 - Notification of Acceptance/Rejection: July 26, 2017,
 

Topics of interest for submission include, but are not limited to:
 

 - VR technology and devices, Augmented reality, Mixed reality 

 - Advanced display technologies 

 - Low-latency and high-performance VR 

 - Multi-user and distributed VR 

 - Multimodal display systems 

 - VR software infrastructures 

 - VR authoring systems 

 - Collaborative VR 

 - Interaction techniques for VR 

 - 3D Interaction for VR 

 - Natural user interfaces 

 - Tracking and sensing  

 - Multisensory and multimodal VR 

 - Computer graphics techniques for VR  

 - Tele-operation and telepresence   

 - Performance testing & evaluation 

 - Perception studies in VR environments 

 - Presence and cognition 

 - Ergonomics 

Supported by NGCISTS, 
KSCG, MANIAMIND, CRETA GAMES, Bucketplay, Technoblood Korea, Gachon University, Seoul Media Institute Of Technology, Chungkang College of Cultural Industries, Nextep Studio  

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자료실 테이블
No. Title Download
1 Art Education Using Virtual Reality Technology
2 A Case Study of Quality Evaluation Model for Virtual Reality Contents
3 A Study on Usability Evaluation Model for Virtual Reality Game Contents
4 Development of virtual reality walking interface using treadmill
5 Case Study of Virtual Reality User Interface in Games
6 A Study on Development Methodology of Location-based Augmented Reality Game
7 A Study on Sensorial Marketing with Biometric Technology
8 Table of Contents
9 proceeding_cover